Back to DashboardPosted 1 year ago to Public News
Reimagining career progression, and our contribution to the new player experience

Eve Online has always been known as the game with the long and steep learning curve. It's real time skill training and permanence of death have gained it the title of noobie-killer since the game's inception in 2003. However, this is really just a stigma in 2021, and the reality of Eve Online is that tremendous opportunity exists for players who are willing to step outside of the tutorials and into the real game. 

Here at GameTheory, we've been hard at work discerning what we can do, to be most of benefit to the young pilot. The explorer, the miner, the industrialist is in all of us, and the feelings of wonderlust and intrigue are aspects of the game quickly forgotten about in most streamlined career progressions. We've decided to give our players the best possible experience, through the natural pilot progression that we observe players make:
1. Start from empire, build a comfort zone and find a community of players
2. Move out in search of more valuable resources and content once established
3. Plan and build towards longer career goals and group goals

Often times, in the search for more resources, richer content, and more available opportunity, quite some freedoms and qualities of life are lost. For example, in the conversion to a standard nullsec alliance way of life, a new pilot might gain tremendous resouce density, but will also be very quickly pushed towards the single most popular training path and often shuffled off into some war or wartorn region to be fodder or an ADM mule for an instable area. Streamlining players towards specific ships and equipment on the path towards usefulness to the alliance or organization is always weighed against individual member goals, and in GameTheory we imagine we can do better. We can both accomplish our goals together; that which you build your personal empire from, can become our military and vice versa. Better decisions can be made to avoid stampeding on player freedoms, and players can find ample resources from the bases GameTheory has already profilerated, which isn't even counting the ones we will conquer together. 

Our answer for this ages old puzzle comes in the form of wormhole space. It's dimly lit areas afford an excellent opportunity for training pilots, it's methods teach not only the regular basics of combat like anywhere else, but are also intertwined with strategy, the element of suprise, planning for a unknown, and teamwork as the cornerstone of every successful experience. We believe that knowledge should come before directives, that players should learn to enjoy the natural curiosity this game provides, before being shipped and packaged like meat from the factory. The economic training you will gather on our optional (but structured) tour through wormhole space will give you the tools you need to continue to fund your own empire, wherever that might be in New Eden. The teamwork, pace of gameplay, and integrated PVP will provide you with the correct context also to navigate the universe (especially with the most recent changes).

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